I like their first try at making armor have influence on your character’s build and interaction with the environment. Now, I don’t believe Funcom set out to do that on purpose. These are just a few examples and there are more if you take a close look at how armor stats and temperature bonuses are distributed in the game so far. Or consider yet another example, for encumbrance-build players, only those who have purchased the Imperial East DLC have access to the only heavy encumbrance attribute - cold resistance armor in the game (Khitan Imperial armor). Or consider another example, only those who have purchased the Seekers of the Dawn DLC have access to the only heavy vitality attribute - heat resistance armor in the game (Yamatai Warlord armor). And some are exclusively available only to those who have purchased the DLCs.įor example, only those who have purchased the Jewel of the West DLC have access to the only medium vitality attribute - heat resistance armor in the game (Aquilonian Infantry armor). But that’s not available to everyone playing the game if you don’t buy the DLC package, you can’t make certain armors with the attribute and temperature stat combination. At present, Funcom decides what armor will have what heat/cold resistance and its’ appropriate attribute bonus. What do I mean? I’m referring specifically to the temperature/attribute system on armor. However, the currently releases of DLC content has not entirely been cosmetic and has slipped into the ‘Pay to Win’ category (albeit, ever so slightly). Funcom has adamantly said their DLC content will be cosmetic only.
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